Other Baldur's Gate Mods:
Stone of Askvar
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An unofficial add-in game modification for Baldur's Gate: Tales of the Sword Coast.
Dark Side of the Sword Coast AI Scripts
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DSMAGE
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This script is for use with any Mage (including Bard, Fighter/Mage and
Mage/Thief). The mage will cast any appropriate defensive spell upon
seeing an enemy. S/he will not cast the same spell repeatedly unless
warented. The mage will next begin casting offensive spells against any
enemy as soon as he sees them. The mage must have an offensive spell
memorized for him to cast a spell. If he does not have an offensive
spell memorized then he will remain where he is standing and use any
missle weapon that he possesses. If an enemy engages him in melee
combat, then he will attack them with his melee weapon. The mage will
also attempt to heal herself and attempt to remove the affects of
poison.
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DSCLERIC
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This script is for use with any Cleric (including Cleric/Theif and
Fighter/Cleric). The cleric will cast any appropriate defensive spell
upon seeing an enemy. S/he will not cast the same spell repeatedly
unless warented. The cleric will next begin casting offensive spells
against any enemy as soon as he sees them. The cleric must have an
offensive spell memorized for him to cast a spell. If she does not have
an offensive spell memorized then she will remain where she is standing
and use any missle weapon thats he possesses. If an enemy engages her
in melee combat, then he will attack them with his melee weapon. The
mage will also attempt to heal herself and attempt to remove the
affects of poison. The cleric will also attempt to heal and remove
poison on any party member in need of healing.
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CLERMAGE
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For use with cleric/mages and is a meld of both dsCleric and dsMage.
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TWFIGHTS
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For characters you want to give the choice of engaging in melee combat.
Characters using this script will use melee weapons when enemies are
close (within 5') and not running away in panic, and used ranged
weapons otherwise. Note, you don't have to give these guys a ranged
weapon, if a ranged weapon isn't available they'll just use their melee
weapon. However, due to a bug in the EquipMostDamagingMelee() action,
you should make sure these characters have a melee weapon, otherwise
they will use their fists (except the F/M/T who can only have one
weapon, bug fixed). Characters using this script consider "in need of
healing" to be HP < 35%.
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SLAYER
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This script is designed specifically for use with the new NPC Jet'Laya.
This script works along the same lines as dsCleric, but it also uses
Jet'Laya's special abilities as well.
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